Jet Set Radio was once long forgotten, but following recent news that the game could possibly be making a return, Alex Walden is here to analyse the musical side of the game and the soundtrack’s cultural significance.
I woke up and ate some cereal and began checking the news like any other day. It wasn’t until I opened YouTube and watched a video reviewing an alleged leak from SEGA headquarters that my day began to change. After over 20 painfully slow years, I couldn’t believe that one of my biggest influences on me as a kid Jet Set Radio was supposedly getting a new addition to its catalogue. I honestly wouldn’t be surprised if no one who read this had even played the game. I had forgotten about the game until earlier this year. It was a cool game but it lost its popularity very quickly so you can understand why I wasn’t jumping around my room in excitement yet. I was still interested though so I thought I’d see the footage and it wasn’t until I heard that classic tune of Hideki Naganuma’s Humming The Bassline that it all came flooding back to me. It was like a flashbang of nostalgia had blinded me, the rush of how the game used to make me feel came back so suddenly. I instantly knew I had to put on the soundtrack again while I tried to find my PS Vita to play the game one more time.
After playing I realised that Jet Set radio is the same as any action game to come out of the 1990s/2000s era of video games, in being that it includes an incredibly awful set of controls (seriously, the camera controls are almost rage-inducing), no ability to explore without a timer over your head and the equalizer that makes everything bad about it not seem so bad after all: an absolute banger of a soundtrack, courtesy of composer Hideki Naganuma.

As I played through the tutorial, all I could think was “damn I used to want to be these people so bad”. I paused and looked around my room. I realised that if young Alex could see himself now, he’d be pretty impressed with how the influence of Jet Set Radio is still rooted within me. But what makes this game so incredibly influential? I mean I played hundreds of video games as a kid yet for some reason this was one of the few that helped shape my life.
The soundtrack – a melting pot of sounds
Don’t get me wrong, tearing around the streets of Tokyo-To on magnetically driven inline skates tagging every wall I see with my own custom graffiti is incredibly cool, however, much like anything I do today, it’s no fun unless I have a killer soundtrack, and Hideki Naganuma takes care of that problem with ease. Yes, the self-proclaimed “CEO of funky fresh beats” manages to gather up numerous genres and cram them into a tiny little mix. For a video game soundtrack, it does an amazing job of putting through your main character’s thought process. It sounds erratic and high intensity, yet it also has this smooth undertone that keeps you collected as you hope and pray that your character skates land on that rail without falling over on the ground incredibly hard. The soundtrack has a good clash of songs that keep you hyped up (e.g., Let Mom Sleep and Grace and Glory) as well as songs that keep you chilled out (e.g. That’s Enough and Moody Shuffle).
Funk, electronica, hip hop, rock and acid jazz are squashed together, fighting for their chance to be admired.
There’s a nice balance of songs that give off a futuristic vibe as well as keeping in style with that classic hip hop sound. A good example would be when the character Combo is introduced and you play your first mission as him. The game’s soundtrack gives you a smooth simple beat on the track Everybody Jump Around that fits well with his 80s New York hip hop reminiscent style, but the song is filled with scratches and chops of audio samples to throw you off. By doing this your brain becomes scattered on what to focus on and gives you this psychological rush to match your character who’s racing down the streets of Tokyo-to.
It doesn’t just stop at hip hop though. Throughout the soundtrack you can notice elements of funk, electronica, hip hop, rock, acid jazz and many more. It feels like this cluster of genres that are all squashed together fighting for their chance to be admired, making the soundtrack sound erratic and abrasive, yet Naganuma is able to make all this work through the magic of sequencing all the songs together one by one so the party in your ears doesn’t stop. This feature is a subtle one, for first-time players you’ll hardly notice it because you’re too busy rolling around the speed of sound trying not to be shot by police. But when you notice it, you can’t help but realise how much it assists in creating a different world that only you and your console are in for a short period of time. You begin to realise that these are no longer just a bunch of street rat vandals whom you get to play as; these are artists who are making their own paths in a city where what they do is not tolerated and they do this by throwing all their interests together and seeing what comes out of it. It feels like you’re hanging out with the cool kids in high school TV shows who smoke behind the schoolyard. You know that they’re kind of bad news but they just look so cool you can’t resist. It’s not often I say this, but as someone who DJs in their spare time, it actually has me looking forward to the end of each song, in a good way of course. Now can you tell me a soundtrack that makes you feel like that? I thought not.

Why Jet Set Radio will never die
Although Jet Set Radio had been put away for the past 20 years, the game’s culture, along with the era of the 2000s, lives on – you just have to know where to look. It’s all underground, baby.
Considering the game tapped into cultures like techno music, graffiti and action sports marketed to a bunch of impressionable kids and young adults, it’s no wonder the game has a die-hard fanbase that many artists take inspiration from. A genre of music that resonates heavily with JSR fans today would be the genre breakcore. The genre takes a page out of the book of Naganuma by combining jungle and techno, bringing back this cyber personality to its music that was thought to be long forgotten along with its hard-hitting drum breaks and smooth melodies. With artists like TOKYOPILL, Star Trash and black balloons taking over the scene by storm, we can be assured that music-wise you’re in good hands.
It feels like an insight into the world we were promised as kids but never got because life got in the way.
While I think breakcore captures the cyber aesthetic of what Jet Set Radio was offering us, I have to be honest and say that no matter how amazing and well-crafted the song is, breakcore doesn’t give us that upbeat feeling that we get from the JSR soundtrack. Instead, I’d say that breakcore captures the futuristic unknowing of the 2000s better than the Jet Set Radio Vibe. The beauty of the JSR soundtrack was that it was upbeat but also light-hearted. Yes, you were running around avoiding police, helicopters and in some cases tanks, but it never felt too intense or pressuring. The soundtrack made it seem fun but when I listen to breakcore, I don’t feel like part of a group; I feel like my headphones are my only companion it feels like an exclusive experience just for me, not for anyone else. If you’re looking for something that sounds fresh from your Sega mega drive, look no further than 2Mello’s Memories of Tokyo-to. If having the name of the city where the game is located in the title isn’t enough to convince you, then you only have to listen to hear the odd Jet Set Radio sample here and there. Also, make sure to look out for the soundtrack for the upcoming game Bomb Rush Cyberfunk to hear songs produced by Hideki Naganuma throughout the game’s soundtrack coming August 18th.

Looking to the future of JSR
Whenever I talk about Jet Set Radio, I always feel a little bit upset or sentimental, though this may have just been a game for some people that they played as a kid. For me, it feels like a reminder of the 2000s era and the culture surrounding it: everything ranging from music and fashion to attitudes towards the future. It almost feels like an insight into the world we were promised as kids but we never got it because life got in the way.
At this point I was going to talk about how not all hope is lost and that the release of JSR’s ‘spiritual successor’ Bomb Rush Cyberfunk was going to save us, but the day after I finished writing this article that whole story got thrown out the window entirely with the news of the new JSR leak. However, I recommend looking into Bomb Rush Cyberfunk if you are looking for some more high-speed combo-building action, Hideki Naganuma decided to bless us with his skills for parts of the soundtrack of that game too. Despite the game not being released yet, fans are already excited about what’s to come.
We can tell from the trailer alone that Mr. Naganuma never stopped perfecting his craft. The way that the drums of the song spit viciously across the track while robotic-sounding lyrics wrestle their way through the song’s techno melody felt as if like all those years that the Jet Set Radio had been forgotten about. All those grooves, those drums, those melodies made me feel as if it had come back with a vengeance and had punched me square in the face. It feels like an explosion of 20 years’ worth of culture that was waiting for me and had just had enough of waiting around.
I feel like the news of the Jet Set Radio leak as well as the announcement of Bomb Rush Cyberfunk best described a comment under Bomb Rush Cyberfunk’s trailer ‘My brain is saying “Nice to meet you” but my heart is saying “welcome home”.’ I can’t wait to rekindle my love for the Jet Set Radio soundtrack once more thanks to Naganuma and Team Reptile. I can look forward to what the future holds, just like how I did as a kid. That’s more than enough for me.